Chiki's Chase original soundtrack DX

More Stuff

Chiki Wiki - under construction
Chiki's Chefs - by 7th Beat Games
Speedrun.com
Tiermaker.com
IGDB
2.0 Launch Trailer


Credits

Game Team
dvdfu - Design, Code, Art
celesti whispers - Sound Design
Yolie Greer - Illustration, NPC Colour
mellodillo - Illustration, NPC Design
Sean "CosmicGem" Bialo - Music
Translations
Anabel Morales - Spanish
KyleHeren - Korean
Erin London - Portuguese
Kimitaka Ogawa - Japanese
Sarah Deville & Lucie Teulières (The Indie Duet) - French
Additional
40nugget - Promotional illustration

FREQUENTLY ASKED QUESTIONS

Why won't the game load?
Chiki's Chase is most likely stuck trying to connect to the internet to retrieve cloud save data. Please try with a stronger network connection, or disable your device's network connection to play Chiki's Chase fully offline.

Why do the graphics appear distorted / glitchy?
Chiki's Chase requires mobile devices that support OpenGLES 3.2 or Vulkan, and it's likely your device doesn't meet these requirements. I aim to support most mobile devices newer than 2017. If your device is modern and still experiencing visual errors, please send me an email (link below).

Why is my save data missing?
This may happen when uninstalling Chiki's Chase or changing devices. Please close the app, and re-open it while connected to the internet, and signed into your correct Game Center (iOS) or Google Play (Android) account.

Where do I report bugs?
Please consider joining the Discord (link below) and submitting a bug to the bug reports channel, or sending me an email (link below).

How do in-app purchases work?
Chiki's Chase features a one-time, permanent purchase. It is tied to your account associated with the App Store (on iOS) or Google Play (on Android). Cross-platform purchase status is not applicable.

How do I refund my purchase?
Apple App Store Refunds
Google Play Store Refunds

For further issues or questions, contact me directly:
madeby.dvdfu (at) gmail.com

PRESS KIT

Developer
dvdfu
Based in Ontario, Canada.
Independently published.

Store Tagline
Pixel art action runner with roguelike mechanics!

Store Description
Help Chiki & friends dash their way back home in this fast-paced, roguelike runner.
• 30 upgrades to unlock, mix, and match
• 4 characters all with unique play styles
• Charming, modern pixel art
• Soundtrack full of bangers
• Fully offline, zero ads!
• Just pay me once if you like hats and gems :)

Platforms
Android - Google Play
iOS - App Store

Release Date
Android & iOS - June 2, 2022

Supported Languages
English
French
Japanese
Korean
Portuguese
Spanish

Price
Free to play with no ads
USD 4.99 - Gem Earner

Links
Official Website
Bluesky
Twitter

Gallery
Click for full image → right-click → Save Image As

Privacy Policy

Chiki's Chase (the app) is a freemium game created by dvdfu (the developer). This page explains how data is collected, stored, used, and shared in the app by the developer. Its contents were last updated on October 5, 2025.DATA COLLECTIONThe app and the developer do not directly collect, store, use, or share any of your personal or device information.However, the app is created using several third-party software services. Please refer to these links to see how these services handle your data:Apple App Store
Google Play Services
Unity
LINKS TO OTHER SITESThe app contains a few links that may direct players to external sites. These links refer to places the game, its community, and its contributors can be found elsewhere on the internet.Note that these external sites are not operated by the developer. The developer has no control over and assumes no responsibility for the content, privacy policies, or practices of any third-party sites or services.CHILDREN'S SAFETYThe app is made available on the Google Play Store and App Store, which have their own policies handling age rating and appropriateness. Please refer to the store pages for exact age ratings, which differ depending on platform and country.The app does not feature disturbing content, but it depicts cartoon violence and very mild profanity. It is not designed for children under the age of 13.POLICY CHANGESAny changes to the app that would affect privacy policy will be updated here as soon as possible. This privacy policy is linked to on store pages, so it is always accessible whenever updates are made available to the app through the store.CONTACT MEIf you have any questions or suggestions, do not hesitate to contact me at madeby.dvdfu@gmail.com.

October 6 2025
v2.4.4

General
- Birthday Cake hat now has 3 candles. Happy 3 years of Chiki's Chase!
- Characters used in your 10 Recent Runs will start being shown
- Replaced Unity splash screen with loading bar
- Removed all video ads: gems can now only be obtained with Gem Earner purchase
Technical
- Minimum of Android 8.1 is required to run on Android devices (previously 6.0)
- Improved rendering performance on some lower-end devices
- Some more image compression applied to reduce app size
- Timing is now measured in frames (60 frames per second) to improve game consistency across high- and low-end device performances
- Device stutters will halt game play rather than skip frames
Balance
- Pickle's projectile inaccuracy resets when energy begins to recharge
- Pickle's attacks, when enhanced by Lunar Ring+, freeze Guardian and Hauntorb enemies so that they are no longer dangerous
- Guardian warning charge duration decreased 42 -> 34 frames
- Guardian laser tracking speed is slightly faster
- Guardian laser beams now interact with more objects
- Big Buzzies only take 1 damage point when hit by any source
- The speed of rotating wheels of coins are no longer affected by game difficulty
- Adjusted large treasure chest hitbox slightly to more closely match its appearance
- Tutorial can no longer be played infinitely if star power is extended forever
Visual
- Game now renders with consistent pixel sizing (no mixels!)
- Buzzies and Big Buzzies have new sprites when hit
- Big Buzzies have new sprites to indicate when weakened
- Improved the colour and lighting of the sky
- Improved the background visuals in the sky area
- Health meter flashes more intensely when in low health
- Slightly adjusted Chiki attack projectile appearance
- Slightly adjusted portal appearance
- Slightly adjusted laser appearance
- Slightly adjusted colour for some glowing objects
- Slightly adjusted some stretching animations
- Slightly adjusted Dartfly sprite rotations
- Slightly adjusted particle effect dispersion
Fixes
- Google Play cloud saves should now behave correctly on Android devices
- Some physics now behave more consistently
- Fix objects unintentionally appearing briefly in title screen
- Fix ultra upgrade effect sometimes not appearing correctly in upgrades menu
- Fix minor animation error when jumping off shops
- Fix minor graphical errors when game has been running for a long time
- Fix minor Rosey visual effects
- Fix Jump Pads causing very intense vertical speed
- Fix rare collision error with Spikes
- Fix bush animations sometimes not playing or stopping correctly
- Fix star power activation visuals sometimes not playing at the correct speed
- Fix some menu sounds and haptics not playing at the correct time
- Fix music overlapping sometimes when transitioning areas or menus
- Fix some character select menus not refreshing information correctly

August 11 2024
v2.3.3

Tweaks
- "Hard Mode" can still be entered if the player earns coins from Piggy Bank or Midas Wand
- Dartflies will re-initiate an attack if they have been previously interrupted by a toggling spike wall
- Hauntorb projectiles will persist for less time 0.6 -> 0.5 seconds, but travel about the same distance
- Tungsten Leech jump height increased 70% -> 75%
- Pocket Cloud bounce height increased to make recoveries easier
- Shroom Charm will no longer collect goodies from non-player interactions, like enemies and other objects
- projectiles that spawn explosions (such as bomb seeds, toy rocket) will spawn the explosion closer to the exact point of impact, rather than the projectile position
- slightly tweak durations of screen freeze when getting hit
- enemies spawned from bushes and ice blocks will always be pushed rightward
- bananas will be knocked away very slightly higher
- bananas no longer look spoiled when hit
- increase variety of flame pot layouts
- moved Remove Ads button from extras menu to the title menu
Fixes
- fix game seeds limited to a small seed range
- fix sky initial platform inaccessible with certain movement speeds
- fix star meter not using the correct max values sometimes
- fix Blast Boots+ effect not working
- fix home door collision not working
- fix certain player touch attacks sometimes not working
- fix certain object bounce hitboxes not behaving correctly
- fix player jump input sometimes not working when directly above an enemy
- fix bananas not behaving correctly when stacked on top
- fix enhanced upgrade effect sometimes not appearing correctly in menus
- fix some explosions spawning duplicates
- fix some game stutters caused by loading particles for the first time
- fix visual position error with some dirt blocks
- fix minor Rosey animation and movements behaving incorrectly
- fix Midas Wand animation behaving incorrectly
- fix some screen animations behaving incorrectly on some devices

July 10 2024
v2.3.2

Balance
- decrease Slippery Leech speed boost 90 -> 60
- decrease explosve treasure chest coin count 10 -> 6
- more "Hard Mode" level layouts
Fixes
- fix game seeds limited to a small seed range
- fix banana interactions while in recovery bubble
- fix some projectile collision sizes to make portal interactions look proper
- fix rope visuals for balloons in the sky
- fix sky initial platform inaccessible with certain movement speeds

July 9 2024
v2.3.1

Balance
- objects that fall below the bottom of the screen will NEVER be destroyed, e.g. treasure chests, Buzzy, Turnhops, teapots, boulders
- bomb seeds exit green bubbles at a lower angle
- green bubbles pop when touching spiky objects
- decrease Skips' Solar Ring+ dash attack distance roughly 10%
Tweaks
- new hit animations for flowers, apple tree, garden plants, lamp lights
- new step animations for dirt blocks, gold blocks
- animations for blue butterfly arriving and leaving
- banana and boulder physics movements tweaked
- invisible walls (such as in the tutorial, or at home) no longer stop attacks as well
- changed which objects respond to the player jumping up into them
Fixes
- fix Jelly Bean spawning in incorrect locations
- fix some times displaying incorrectly if the millisecond portion was under 100ms
- fix multiple tap inputs possible on the home run screen
- fix Bubble Barrier not correctly factoring in pacifism
- fix Bubble Barrier collision causing undesirable attacks
- audio playback more accurately reflects objects that are visible on-screen
- fix 1 pixel of the skull icon
- fix portals causing some enemies to move through undesirably
- fix bananas spawned from banana piles interacting undesirably with attacks

June 28 2024
v2.3.0

General Changes
- Birthday Cake hat now has 2 candles. Happy birthday, Chiki's Chase!
- Ronnie's claws will cut the apple tree (purely visual change)
- players who have not paid to remove ads will occasionally see skippable ads in between runs
Balance Changes
- Shroom Charm mushrooms will trigger their goodies being collected from any enemy or object landing on a mushroom, not just the player
- Lifesaver does not automatically start the game if equipped in the character select menu. It will still activate when the game starts, but a button input is required like usual
- the coins released by the teapot are now capped at 50
- a teapot flung with maximum coins will now also explode
- piles of snow in Popsicle Point are adjusted to be larger
- stepping on a pile of bananas does not immediately cause the player to be stunned. However, it is still highly likely because of the trajectory of bananas released
- skull bombs have a different explosion appearance
- green bubbles in later levels may contain bomb seeds
- portals enforce a maximum fall speed to prevent infinite acceleration
- certain physics interactions between objects have been tweaked
"Pacifist Mode" Changes
- entered starting on level 3 only
- a blue butterfly follows you as long as you maintain pacifism
- blue butterfly periodically gives you stars
"Hard Mode" Changes
- a skull appears on the level 2 sign to indicate "hard mode" has been entered
- no free health pickups such as watermelons or apples
- more explosives and hazards, including in the sky
- Midas Wand sell price reduced 100 -> 1 coin
Fixes
- fixed flame pot flames briefly able to harm the player after destroying the pot
- fixed minor gacha capsule animation error
- fixed bush animation error
- fixed visual error when landing on home roof
- reduce game memory usage
- improve some stuttering problems

April 27 2024
v2.2.0

New
- French translations are now available!
Tweaks
- Antique Hourglass unlock enemy requirement lowered 80 -> 60
- some background music tracks have been slightly adjusted
- timing for shopkeeper's first line of dialogue has been slightly adjusted
Fixes
- improved graphics compatibility for some mobile devices
- fixed missing leaderboard/achievement text for some languages
- fixed a minor typo
- fixed bug causing sprites to appear stretched sometimes
- fixed unexpected camera movement on game over, when near shops

March 11 2024
v2.1.1

Tweaks
- accelerate to full speed when starting the game, or exiting a recovery bubble
- changed the appearance of upgrade slots in the character select screen
- changed the appearance of some game icons found in inline text
- changed the appearance of selected option boxes to have a slightly thicker outline
- changed the appearance of inactive (grey) toggle platforms and spike walls stand out against the background slightly more
Fixes
- fix being able to bypass home area with certain tactics
- fix bug where shops sometimes offered barely-unaffordable items
- fix blindfold distance stat not resetting correctly
- fix unintentional Dartfly interaction with ice blocks
- fix snow mounds being lit incorrectly
- fix Guardian laser dot being slightly off-colour
- fix sun sometimes appearing in incorrect positions in the sky
- fix location name displaying in pause screen
- reduce amount of loading done mid-game (should reduce stutters)
- improve pause screen blurring to not slow or crash low-end devices
- improve some texture clarity
- improve performance for some shader effects

February 3 2024
v2.1.0

New
- Japanese translations are now available!
- maximum player fall speed is now capped
Fixes
- fix invisible collisions around Home allowing it to be skippable
- fix Pickle's bubbles sometimes not popping with correct visuals
- fix energy recharge SFX sometimes not playing
- fix occasional game crash when restarting a run
- fix freezes on some Android devices
- fix Star Power glow visual error
- fix some text formatting
- fix Korean text alignment

December 17 2023
v2.0.0

Brand-New Stuff
- new app icon & game logo
- regions each have new music!
- regions now each contain several unique obstacles
- regions no longer change randomly
- added the Sky, Sky Distance stat, and its own leaderboard and music!
- added the 5th shopkeeper, Morgan!
- added 3 new items: Poison Apple, Leech Bite and Rainbow Herbs
- added (+) variants for every upgrade that can be unlocked
- added 2 new achievements: Caduceus Badge, Flight Badge
- added 3 new hats
- added optional video ad watching for gem collection
- Teapot Distance stat is tracked, and has its own leaderboard
- Blindfold Distance stat is tracked, and has its own leaderboard
Balance
- shorter tap inputs allow the player to jump shorter than before
- Blindfold hat now uses a spotlight-styled blinding effect
- bonus speed due to star combos is slightly tweaked so that speed gain is not present in lower combos and more present in very high combos
- star power slightly extends vision radius when blinded
- slightly tweaked jump heights off bouncy objects
- slightly tweaked some coin layout patterns
- Loot Box price increased 80 -> 100
- skull bomb circular blast size radius increased 44 -> 56
- green explosive blocks and spike blocks no longer drop 1 coin when destroyed
- taking damage or falling when stunned by a banana will immediately end the stun
- speed bonus added by star combo is reduced after taking damage
- invincibility time after injured increased 0.8 -> 1s
- jump pad platforms no longer reset to resting position after lifted
Balance: Enemies
- Big Buzzy jumps higher, moves faster and receives less knockback
- Big Buzzy hitbox slightly tweaked
- Big Buzzy coin value increased 3 -> 4
- Dartfly will properly attack and pass through certain destructible objects
- Dartfly wind-up speed is now constant (Antique Hourglass still affects its attack movement speed)
- Dartfly will very slightly move up or down to follow the player. This is mostly for aesthetic purposes
- Guardians may be pushed vertically by external forces, e.g. wind
- Hauntorb projectile duration decreased, but the area of effect is roughly the same
Balance: Upgrades
- Apple Seeds apple requirement to unlock reduced 15 -> 12
- Rocket Jump blast radius decreased 44 -> 40
- Binoculars slightly extends vision radius when blinded
- Hasty Hourglass slow effect is not as strong in later levels
- Traveller Map stars are rewarded with a slight delay, like enemies and other objects
- Yellow Balloon continues to drain while attacking mid-air and floating upward
- Yellow Balloon max duration increased 3 -> 4.5s
- Yellow Balloon re-appears when entering recovery bubble, if it was fully expended
- Treasure Tracker no longer increases Golden Cherry spawn chance
- Treasure Tracker no longer interferes with Shroom Charm coin mushroom chance
- Treasure Tracker no longer interferes with Piggy Bank ruby chance
- Shield Repair base price increased 50 -> 60
Balance: Chiki
- attack reload delay increased 0.4 -> 0.45s
- auto-fire attack duration (and hover duration) increased if Solar or Lunar Ring are equipped
Balance: Ronnie
- attack reload delay increased 0.37 -> 0.42s
- attacking while jumping will cause the claw attack to move in sync with the player
- attack distance is impacted more by Binoculars
Balance: Pickle
- bubble attack duration decreased 1.7 -> 1.5s
- attack reload delay increased 0.29 -> 0.4s
- auto-fire attack duration (and hover duration) increased if Solar or Lunar Ring are equipped
- collision change: bubbles bounce off walls and floors slightly instead of popping. This is mostly a cosmetic effect, but prevents bubbles popping against the floor when attacking on the ground. This doesn't apply to anything that takes damage, e.g. dirt blocks
- accuracy change: first attack (at full energy) will always fly perfectly forward, but at lower energy the accuracy decreases
- attack spread increases from 0 -> 10 degrees over attacks 1-5
- this is meant to make Chiki comparatively better for long-range accuracy, while still making Pickle's attacks still work reliably if used with intention
- bubbles had a 5-degree spread but now use the new firing mechanic
- ice shards had a 3-degree spread but now use the new firing mechanic
- ice shard duration decreased 0.4 -> 0.3s but the overall distance is roughly the same
Balance: Skips
- the wave attack created with the Solar Ring no longer collects coins and other objects
- effects that improve the attack distance of Skips' dash now change the dash duration, not its speed, to increase distance
- attack reload delay increased 0.33 -> 0.4s
- attack reload duration decreased 0.3 -> 0.25s
- horizontal dashes used to have a slight drop (bug) that is now fixed
- rising dash angle reduced 10 -> 9 degrees
- ledge correction distance reduced 12 -> 10 pixels
Gacha Capsules
- Hot Pink Bunny Charm roll rate has decreased from 1% -> 0.1%
- Sour Yellow Bunny Charm now appears with the remaining 0.9%. It does nothing, not even provide an achievement
- Star Cider item is renamed Star Juice and given a new appearance. Nothing has changed about its effect, or to Star Cider outside of the Gacha Capsules
- Momo's text appears larger for lucky pulls
Visual Tweaks
- sprites with thick black outlines now have a splash of colour
- sprites that rotate will animate with a lower, intentional framerate
- sprites that render dynamically will animate with a lower, intentional framerate
- safe explosives (due to confetti) have a new appearance
- new visual effect when player gains health
- Golden Apple icon
- bananas
- star particle effects
- portal visual effects
- background environments
- screen effects on death and area change
- shopkeeper poses
- wooden platform pillars in snowy areas
- menu backgrounds
UI
- redesign the results screen (game over)
- the top-left part of the HUD has been shrunk to 5/6th of its former size
- adjust UI layouts to hug the edges of the screen more closely
- when Star Power is active, the black bar will turn dark blue
- Game Center / Google Play profile button moved to title screen
- connection warning now appears as a pop-up in the title screen
- additional icons appear to commemorate certain run conditions in the homerun and game over screens
- game now appears unblurred during the countdown for unpausing
- unpurchaseable items are greyed out
- Momo now appears disappointed when receiving gem prizes, only for paid players
- when upgrades are unlocked, the news notification (red dot) will be applied to each upgrade individually
- changed tap animation in tutorial to be harder to confuse with swiping
- removed Twitter link, added website link, added app store page link
- headgear choices in the hat menu are thinner so more can fit on screen
- game HUD now slightly shakes when the camera shakes, if enabled
- credits layout spacing updated
- more of the game's menus are navigable with the gamepad shoulder buttons (note: full support is not available yet)
- clickable credits links are now underlined
- certain achievements/unlocks will be rewarded immediately on a Home Run, rather than after the game is over
Fixes
- performance improvements
- attempts were made to fix save data errors
- fix particle visual error when player jumps on things
- fix some object preloading for less game stuttering
- fix jumping on Turnhop enemies sometimes resulting in getting hurt
- fix Turnhop enemies jumping on mushrooms sometimes unpredictably
- fix Dartfly sometimes not colliding properly
- fix Dartfly aiming to target player when the game is already over
- fix joystick navigation problems in the shop
- fix minor string grammar
- fix news indicator appearing on gem counter sometimes
- fix gem counter sometimes briefly displaying negatives
- fix some particle effects persisting when returning to the game menus
- fix off-screen events still creating sound and haptics vibrations
- fix some stuttering with balloon movement
- fix some game screenshots occurring when the camera is blurry
- fix some explosions wrongly counting as progress towards unlocking Toy Rocket
- fix dashing sometimes causing bounce collisions on enemies
- fix some collisions
- fix player energy recharging after game is over
- fix player jump leniency ("coyote time") not be granted properly
- fix Guardian lasers tracking while the game is paused
- fix player running animations stopping when standing still
- fix objects teleporting through portals despite moving away from them