A pocket-sized action-arcade indie game
Free and ad-less on mobile!

iOS (App Store)
Android (Google Play)

The Team
dvdfu - Design, Code, Pixel Art
s9menine - Sound Design
yoyoleif - Illustration, NPC Colour
mellodillo - Illustration, NPC Design
Sean "CosmicGem" Bialo - Music
Anabel Morales - Spanish Translation
KyleHeren - Korean Translation


Chiki's Chefs - Play Here
I received this incredible surprise birthday gift from Hafiz, Giacomo and Winston of 7th Beat Games, the folks behind Rhythm Doctor! Chiki's Chefs a cute rhythm minigame starring the characters of Chiki's Chase, and it's now canonically a part of Chiki's universe because I said so.

Help, my screen is blocked out with dots!
You're wearing a blindfold!

Does this game require an internet connection?
You can play without internet, but certain features will be unavailable:
- Sending and viewing scores on the leaderboard
- Sending and viewing achievement statuses
- Accessing cloud data to sync game progress between devices
- Processing a full game purchase with the app store

Can my device play Chiki's Chase?
Chiki's Chase can be downloaded on iOS (App Store) and Android (Google Play Store). Ensure your device has at least 2GB of RAM. Graphics may be decreased if your device is from 2016 or earlier.

What are the restrictions in the free version?
You cannot earn gems. In the full game, after completing each run, you will be rewarded 1 gem for every 10m traveled.

What can gems do?
Gems can be spent to permanently obtain upgrade slots and hats. Upgrade slots affect gameplay by increasing the total number of upgrades a character can equip. Hats only affect visuals.

Is the full game purchase permanent?
Yes! It's tied to your App Store account if purchased on iOS, or your Google Play Store account if purchased on Android.

How do I refund my purchase?
Apple App Store Refunds
Google Play Store Refunds

For further issues or questions, contact me directly!
Email: madeby.dvdfu (at) gmail.com
Twitter: @ChikisChase

If you write for a game publication and would like to review Chiki's Chase, please get in touch with me at madeby.dvdfu (at) gmail.com for a full game promo code.

Platforms
iOS & Android
Release Date
June 2, 2022
Price
Free download, no ads.
Full version (hats and more upgrade slots) retails $4.99 USD

Outlets
Website - chikischase.com
Twitter - @ChikisChase
YouTube - Mobile Launch Trailer
Google Play Store Page - Link
App Store Page - Link

Free Version Features
- Action-packed, mobile-first play with just 2 buttons
- Over 25 upgrades that really shake up the game!
- Unlockable characters with unique play styles
- Charming pixel art and a rockin' soundtrack
- Endless, randomized levels filled with traps & surprises
- No personal data collected, no WiFi needed, no push notifications

Full Version Additional Features
- Rank up characters to equip 10 upgrades at once!
- Over 25 stylish hats to collect and wear!

The Team
dvdfu - Design, Code, Pixel Art
s9menine - Sound Design
yoyoleif - Illustration, NPC Colour
mellodillo - Illustration, NPC Design
Sean "CosmicGem" Bialo - Music

History
Chiki's Chase was originally created as a university student project, made in Unity and released in 2018 after a few months of procrastination and last-minute cramming.
The team moved on, @dvdfu picked it up for a remake, and has been developing it full-time since early 2021. Recruiting several artists for illustration & audio help, Chiki's Chase is now a fully re-imaged game on iOS and Android!Chiki's Chase has been available for public testing since late 2021. Player feedback and bug reports were actively taken into consideration throughout development.

Key Graphics

Screenshots

Welcome to the changelog, nerd!


VERSION 1.4.0 CHANGELOG (PREVIEW)System
- added option to swap jump & attack inputs
- Ronnie/Pickle/Skips are unlocked by reaching levels 4/7/10
Balance
- Momo's Lootbox is reworked - when purchased, roll 1 random upgrade and choose whether or not to keep it
- Momo's Lootbox price decreased 100 -> 60
- Chiki's bullet radius decreased 9 -> 8
- Pickle's bubble radius decreased 8 -> 6
- explosion duration increased 50 -> 75ms
- spike wall width increased 12 -> 20
- Thunder Grump projectile speed increased, but duration decreased
- Thunder Grump default attack charge duration increased 320 -> 360ms
- minor adjustments to level start/end layouts
Audio
- tweaked teapot SFX
- tweaked counter animations SFX
- new footstep SFX
- new home run music
- extended character select music
- updated mixing for all music
Visuals
- Thunder Grumps are a bit more noticeable when charging attacks
- Guardians are a bit more noticeable when charging attacks
- teapot/watermelon appear on a teeny table
- teapot will become more golden when carrying more coins
- blocks bump a tiny bit when jumped up into
- Pickle's ice shards slightly tweaked
- some upgrade icons slightly tweaked
UI
- settings page is now full-screen
- HUD will display in the pause menu
- tutorial opening cutscene slightly changed
- home run cutscene slightly changed
Fixes
- fix bananas not being teleported
- fix bug causing some jumps on Turnhops and Roseys to result in taking damage
- fix bug causing Turnhops to jump higher than intended
- fix bug causing Buzzy enemies to not jump against walls
- fix bug causing movement while in the fall recovery bubble
- fix cloud save data merging sometimes prioritizing older data
- fix full screen announcement closing animation not working correctly
- fix crash on some older Android devices
- fix bug causing upgrades to appear in inconsistent orders in the menu
- improve collisions for portals
- improve memory use

VERSION 1.3.1 CHANGELOGBalance
- Bubble Barrier is no longer triggered when tripping over bananas
- star power drain rate begins increasing later, after 10 -> 12 seconds
UI
- stats page is redesigned
- badges have modified shimmer + selection animations
- badges page uses a profile picture button to view game services achievements
- modals now dismiss upward
Fixes
- fix bug causing Momo's gacha capsules to be very rare to come across
- fix jumping on Turnhops sometimes hurting player
- fix Hauntorb projectile collisions stopping player movement
- fix vertical collisions with block stacks
- fix upward block jumps traveling through the block instead of stopping
- fix stuttering caused by many haptic events triggering at once
- fix some words cutoff in the results screen
- fix missing Spanish translations
- fix UI bug with upgrade slot dot animation
- fix UI bug causing some shopkeeper dialogue to animate incorrectly
- fix rare bug causing level completions to skip

VERSION 1.3 CHANGELOGGeneral
- game translations are now available for Spanish and Korean! Translations are automatically applied on load based on the device's system language
Balance
- new logic for selecting shopkeeper & shop items, to improve variety
- new logic for enemy hitbox / jump collisions, to improve fairness
- star power duration increased 10 -> 12s
- Chiki and Pickle's projectiles are shorter and less likely to cancel out from collisions
- Ronnie's claw attack is taller
- Skips' dash attack is more lenient when snapping around corners
- consecutive mushrooms can no longer both be spiky
- spinning laser hazards appear slightly later than before
- teapots dropped before serving any tea now drop 1 coin
- spike blocks drop 1 coin when destroyed
- explosive treasure chests drop fewer coins, 30 -> 10
- Droplit drops fewer coins, 3 -> 2
- Big Buzzy drops fewer coins, 4 -> 3
- Guardian drops fewer coins, 4 -> 3
- Hauntorb drops fewer coins, 4 -> 3
- Ruby appearance rate decreased 1.5 -> 1%
- Ruby appearance rate with Treasure Tracker increased 3 -> 4%
- Midas Wand conversion reward decreased back 120 -> 100
- bananas are knocked back farther when hit
Upgrade Balance
- Bubble Blower size is reduced to the player size (same as in star power) to prevent it from destroying blocks underneath the player
- Bubble Blower speed bonus increased 45 -> 60
- Bubble Blower duration increased 3 -> 4.5s
- Phoenix Candle projectile size increased
- Star Dust time per coin increased 8.3 -> 10ms
- Toy Rocket now travels slightly forward
- Toy Rocket collision size increased
- Toy Rocket explosions won't trigger Hauntorb projectiles
Audio
- extended shopkeeper music
- banana peel hit and slip SFX
- gem earning and spending SFX
- Midas Wand use SFX
- shield use and repair SFX
- ambient sound in the tutorial opening
Visual
- increase game saturation a little bit
- Phoenix Candle fire looks cooler
- Blast Boots have a custom effect when activated
- Spike Blocks are more noticeably different when damaged
- star pickup movement is smoother
- improve look of large coin splashes from golden objects
- coin splashes no longer contain rubies (total coin value is unaffected)
- teapot is visually thrown when shattered
UI
- game HUD meters are now rectangular
- item layout in shops is now different
- revamped credits screen
- text-less boot screen
- revamped tutorial text for "OUT OF X"
- decrease header text size for upgrade/item info
Fixes
- fix Coffee Badge not unlocking correctly
- fix banana stuns lasting forever in some rare scenarios
- fix crash on game load
- fix player jumps sometimes yeeting enemies
- fix player bounces sometimes not triggering object bounce reaction
- fix Buzzy and Big Buzzy enemies sometimes not jumping off edges correctly
- fix balloon air time not being calculated correctly
- to prevent unintended errors, the back button no longer exits the app on Android
- improve frame rate consistency and some stuttering

VERSION 1.2 CHANGELOGBalance
- shop price ramp-up increased very slightly
- treasure chest coin drop increased 20 -> 30
- Treasure Tracker positively affects more coin-related RNG
- Trusty Pickaxe coin drop decreased 10 -> 8
- Yellow Balloon max duration decreased 4 -> 3s
- Midas Wand conversion reward increased 100 -> 120
- lamp lights contain 1 star instead of 1 coin
- Pickle's bubbles no longer aim downward, to avoid hitting floor blocks
- sleeping resets speed gained through caffeination
- watermelon
Unlock Conditions
- Trusty Pickaxe requires more blocks to unlock: 30 -> 40
- Bubble Blower requires more activations to unlock: 15 -> 20
- Pocket Cloud requires more clouds to unlock: 5 -> 8
- Ring of Insight requires a home run to unlock
Visual
- title screen lighting reflects time of day
- Blindfold no longer fully blinds you
- Turnhops have a new pose when hit
- Hauntorbs have a new pose when hit
- background lighting tweaked slightly
UI
- game over snapshots support screen aspect ratios up to 20:9
- achievement completion progress is shown in your stats
- Android app icon slightly shrunk to fit the crop better
- background colours tweaked slightly
Fixes
- fix some level layouts having wrong block and wind positions
- fix player not starting with a cloud if Pocket Cloud is equipped pre-game
- fix landing sometimes not refunding jumps properly
- fix Momo offering loot box when upgrade slots are all full
- fix Jack's missing dialogue for pumpkin purchases
- fix pumpkin stack not sorting in the intended order
- fix pumpkin stack rewarding achievement slightly early
- fix player sometimes able to attack while stunned or KO'd
- fix incorrect purchase state for some beta testers
- fix Dart Fly trails still visible after being defeated
- fix some outdated / ambiguous text
- fix hat and starting upgrade choices affecting tutorial

VERSION 1.1 CHANGELOGFixes
- fix blurry game overs and save data failing for new players
- fix game not saving immediately upon receiving free 600 gems

VERSION 1.0 CHANGELOGGeneral
- upgrade slot cost decreased to 200 / 300 / 400 / 500 / 600 gems
Balance
- Double-A batteries don't reduce attack size when converted to gold
- Yellow Balloon float duration extended 3 -> 4s
- Yellow Balloon unlock condition requires 15 -> 12s air time to unlock
- entering a shop (or home) with star power will refill it to max
- star collection time increased 0.2 -> 0.25s
- 4px more horizontal camera room
- minor tweaks to some level layouts
Visual
- more objects have thick black outlines
- some particles will collide and bounce on ground (once again)
- desert background no longer has a hazy effect
- golden objects are slightly re-coloured
- the length of a day is a little longer
- here comes the sun!
UI
- confirming an upgrade slot purchase will not close the pop-up screen
Fixes
- fix Guardian enemies unable to aim correctly when looking at platforms
- fix Buzzy and Big Buzzy enemies colliding with blocks incorrectly

VERSION 220525 CHANGELOGBalance
- no more than 8 coffees can be purchased
- jump trajectory is tweaked to lift off the ground quicker
- Dart Flies become harmless when they run into walls
Visual
- Trusty Pickaxe coin blocks have a slightly updated appearance
- new leaderboard icon artwork
- updated some background art
Fixes
- force the game to start even if cloud data can't be loaded (displays a warning)
- fix Midas Wand purchase count not recording accurately
- fix Aurum Badge and Coffee Badges not unlocking correctly
- fix Buzzy and Big Buzzy enemies sometimes jumping when spawned
- unlocked badges should more closely reflect Game Services
- fix sky sometimes cutoff in game over snapshots
- fix game over music not stopping when exiting
- fix game over "Play Again" button after tutorial causing the tutorial to restart
- reduce some texture sizes
- fix corner masking in character select for some devices
- avoid blurry snapshots

VERSION 220517 CHANGELOGSystem
- new achievements: Aurum Badge, Coffee Badge
- upgrade slot cost increased to 200 / 400 / 600 / 800 / 1000 gems
- free players receive 600 gems once for hearing me out
- high refresh rate (90+ FPS) is now opt-in for compatible devices with a setting that warns about increased battery usage and potential throttling
Balance
- Antique Hourglass slowdown effect reduced 70 -> 60%
- Party Popper safe explosives drop 1 coin
- Ronnie's claw attack speed decreased 400 -> 380
- Skips' post-dash invincibility time decreased 100 -> 50ms
- explosive treasure chests no longer appear before level 4
- Gilda's Midas Wand appearance is no longer tied to max upgrade slot count
- Buzzy and Big Buzzy enemies to continuously jump when against a wall
- Buzzy and Big Buzzy enemies have slightly longer air time when jumping
Visuals
- different environments have unique background artwork!
- snowy areas have a snow blocks instead of dirt blocks
- new rules determine when the environment changes
- star power no longer adds glow to the background
- star power adds a slight glow to the player
- mushroom stems have an outline
- updated visuals for explosions
UI
- updated some icon illustrations
- tutorial tap instruction text is less ambiguous
- credits page has a solid background and subtle text shadow
- badge page is no longer scrollable
- adjust some shopkeeper dialogue
Fixes
- improve memory use and overall performance
- improve stuttering with explosions
- reduce lag in the upgrade collection page
- hide haptics setting for unsupported devices
- remove outdated EXP-related game tip
- fix gem info logic in the results screen

VERSION 220425 CHANGELOGSystem
- new hat: Captain's Tricorn
- gems are only gained based on distance (not coins)
- upgrade slot cost decreased to 100 / 300 / 500 / 700 / 900 gems
- Backpack Badge requires 20 upgrade unlocks, not 100%
- Hatted Badge requires 20 hat unlocks, not 100%
QOL
- item pricing is tweaked to be more consistent in Level 1
- fall detection occurs slightly lower than before
- jump "coyote time" increased 100 -> 130ms
- "fuzzy landing" jump detection is improved
- Ronnie's claw attack size better reflects its visuals
- added a second entrance to your home
- lower the height of the laser obstacles in the tutorial
- changed upgrade choices in the tutorial
Balance
- explosions and screen blasts are instantaneous (previously lasted 50ms)
- explosion radius increased 40 -> 44
Visuals
- remove player wind trail for now
- scenery changes are no longer affected by Travel Stamps
UI
- upgrade slot is disabled for locked characters
- hat and upgrade swapping is disabled for locked characters
- tapping the gem counter provides some information regarding gems
- simplified game purchase page
- Google Play Games and Game Center logos now use custom icons
Fixes
- remove Green Tea from appearing in stats
- fix running along some surfaces intended to cause bouncing
- fix collision problems with getting stuck underneath corners
- fix tutorial not being reset correctly when retrying in the pause menu
- added graphics fallback for Android devices with OpenGL ES versions below 3.2
- reduce some stuttering when loading certain particle effects for the first time
- leaderboard scores of 0 are no longer submitted

VERSION 220414.1 CHANGELOGSystem
- gems have replaced EXP and coins as the premium currency
- earn 1 gem per coin collected or 10m travelled
- upgrade slots for characters costs 500 / 1000 / 1500 / 2000 / 2500 gems
- old coins carry over as gems, old character ranks retain upgrade slots
- gems have a 99,999 capacity limit
- characters unlock at lower distances: 500 / 1500 / 2500m
- in favour of maintaining graphics compatability, support for Android versions below 5.1 has been dropped (devices from 2014 or later are probably fine)
Item Changes
- Coffee is redesigned to give +1 quarter health, and a permanent speed increase
- Coffee base price is now 30 coins (75% the cost of an Apple)
- Green Tea is no longer sold
- Midas Wand lets you select which upgrade you want turned into coins
Upgrade Changes
- Lifesaver upgrade replaces Gust Charm - it gives +1 health and instantly activates star power, but does not give the speed boost like it used to
- Lifesaver unlock condition: have 7 health
- Binoculars range bonus increased 28 -> 33%
- Reusable Bag item discount applies to all items
- Reusable Bag item discount decreased 18 -> 10%
General Changes
- Chiki's triple attack spread angle decreased 12 -> 10
- Pickle's ice shard attack upgrade replaces bubbles completely, instead of transforming into ice shards after releasing attack
- Skips' dash attack thickness decreased 14 -> 12, but has improved detection (particularly when teleporting or moving unexpectedly)
- Skips' upgraded dash attack blast has modified timing and now angles upward when the dash attack is angled upward
- Skips' upgraded dash attack blast can pick up coins
- Hauntorbs defeated by Blast Boots or Phoenix Candle don't explode
- Jellybeans are even easier to jump on
- lamp post width increased 3 -> 4
- more level layout gap sizes scale with difficulty
Visuals
- evil bomb flickering intensity reduced
- Skips' dash attack leaves a very subtle after-image
- star crystals and level signs leave behind little bits after being destroyed
- level signs will twirl when you walk past them
- red warning circles appear for orbiting laser rings
- wind trails appear even without the Gust Charm, if you are moving quickly
- using the Midas Wand has a new short animation
Audio
- new title screen music!
- new character select music!
- new game over fanfare!
- new SFX for Skips' dash attack (regular + upgraded)
- new gacha purchase SFX
- updated SFX for Ronnie's upgraded attack
- revisions to game theme music
- fix laser SFX sometimes de-syncing with game music
UI
- new Made With Unity splash image
- new achievement artwork
- achievements are displayed in-game as badges
- vignettes in the HUD (e.g. red flash when hurt) are smoother
- completing Level 10 is now referred to as a Home Run, not a Game Clear
- Home Run screen will indicate if the run was performed without visiting shops
- illustrations for upgrade & hat explanation pop-ups
- new tutorial indicator for jumping or attacking when out of jumps or attacks
- rank text is replaced with upgrade slot count
- display selected character in the game over results screen
- free item buttons display "OK" instead of "Buy"
Fixes
- fix some portals being ignored due to over cautiousness
- fix some surfaces not bouncing player correctly
- fix Dart Flies colliding into wooden platforms mid-attack
- fix Dart Flies hurting Skips during a dash attack
- fix shield staying but not working if the Wooden Shield is sold
- fix shop music muffled if entering shop during invulnerability
- fix ceiling spikes to only cause harm when player is traveling upward
- fix an exploit that caused Piggy Bank coins to be farmed infinitely
- fix shopkeeper sprites shifting a little between poses
- fix shopkeeper appearing when blinded
- Droplit enemies won't continue chasing you after a game over
- enable adaptive colour format to (hopefully) improve GPU compatability
- reduce some stuttering that occurs when certain assets are first loaded

VERSION 220327 CHANGELOGPlayer Changes
- Chiki's attack radius increased 6 -> 9
- Pickle's bubble attack radius increased 6 -> 8
- Skips' dash attack thickness increased 12 -> 14
- Skips' dash attack duration increased 0.22 -> 0.26s. Repeated dashes are slower, but safer due to extended invincibility time
- player projectiles come out 2px higher to avoid unwanted ground collisions
Enemy Changes
- Turnhops that fall off-screen count as defeated, producing coins and a star
- Guardian warning duration is shorter, 0.75 -> 0.65s
- Dart Fly detection distance decreased, 276 -> 260
- Dart Fly windup duration is shorter, 1.1 -> 1.0s
- Dart Fly windup speed is faster, 115 -> 125
- Dart Fly windup duration is affected by difficulty and Antique Hourglass
- Hauntorb and Thunder Grump projectiles now collide with terrain and teleport
- Thunder Grump projectile speed increased 300 -> 350
General Balance
- mushroom bounce hitbox is wider and lower (easier to jump on)
- star crystal HP reduced 3 -> 2
- Piggy Bank only has a chance to drop rubies on mid-air jumps
- Piggy Bank will also produce a coin when bouncing off objects and enemies
- spinning lasers will appear a bit later than usual
- toggle platforms will appear a bit earlier than usual
- slightly tweak shopkeeper appearance rules
- star power minimum gauge fill decreased 25 -> 20%
- lamp posts no longer have dangling lights
- lamp posts now have 2 fixed lights
- evil bombs...
Visuals
- spinning lasers have warning zones around affected areas, which makes them more visible as you approach, so it's easier to react earlier
- portals have fringed edges
- Buzzy and Big Buzzy eyes point towards their movement direction
- hitting a snowy tree shakes off snow, not leaves
- reduce star crystal brightness intensity
- trap treasure chests depict an exclamation mark
UI
- each character can select their own upgrade / hat
- unseen upgrade unlocks display a tiny red notice on the character select
- title background art extended to support 20:9 screens
- pause button is easier to tap
- extended credits page
- new shopkeeper dialogue
- some shopkeeper dialogue only advances by tapping, indicated by a blue dot
- title screen zoom animation
- pause screen resuming includes a countdown timer
Fixes
- fix Dart Fly being pushable when stuck to a wall
- fix Droplit enemies being unable to teleport
- fix enemy slowing calculations for some enemies
- fix Midas Wand not displaying coin refund price
- fix Piggy Bank unlocking much easier than intended
- add missing haptics to selectable UI elements
- fix character rank progress bar not animating correctly in some cases
- prevent game over snapshots from photographing you while you're invisible
- fix star power filling below 20% bring it up to 20% but not past it
- fix dash attack not instantly picking up coins & objects
- sprites that flash white when hit will correctly flash all parts of the sprite
- reduce app size
- playing the tutorial will not reset your stash upgrade pick

VERSION 220317 CHANGELOGGeneral
- new Turnhop enemy to replace Big Buzzy! They work exactly like Big Buzzy enemies, but are safe to jump on, and are cuter
- Big Buzzy enemies now travel on the ground like Buzzy enemies
- new achievement: Stacked
- the teapot drops coins when broken based on how many times it's been served
- the Nurse's Cap hat now features a pink heart instead of a red cross
- free players no longer encounter waiting screens
- achievements are tied to game save file
- achievements are announced in-game as well as Game Center + Google Play
- Android's back button can navigate screens and minimize the app
Character Renaming
- Bunny -> Skips
- Chip -> Jack
- Sting Wing -> Dart Fly
- Bubble Ghoul -> Hauntorb
Upgrade Changes
- Hasty Hourglass is renamed Antique Hourglass and no longer offers speed boost. The slow effect on enemies is increased 50 -> 70%
- new upgrade Gust Charm instantly adds +1 health and boosts speed
- Mighty Mushroom is now Shroom Charm. Mushrooms will never be spiky, and contain either a star or some coins, dropping them when stepped on
- new upgrade Blast Boots applies the screen blast effect when bouncing off ANYTHING (enemies, mushrooms, blocks)
- Traveler's Boots has a new name and icon as Traveler's Map
- Treasure Tracker no longer increases ruby spawn rate
- Treasure Tracker used with Shroom Charm causes most mushrooms to have coins
- Reusable Bag only discounts health items (Apple, Pumpkin)
- Reusable Bag price discount increased 10 -> 18%
- Bubble Blower will trigger barrier when tripped by a banana
Player Changes
- while star power is active, collecting a star fills the gauge to at least 25%
- increase player jump speed 210 -> 220
- decrease player jump boost 0.19 -> 0.18s (long press jump is slightly shorter)
- increase player base speed 145 -> 150
- increased player max speed 350 -> 360
- decrease speed effects of Coffee, Green Tea, Hasty Hourglass 30 -> 25
Balance
- toggle spike walls are now solid when active
- increase game gravity force 800 -> 860
- decrease Droplit appearances in Level 1 and the tutorial
- increase Buzzy jump height 32 -> 40
- increase Dart Fly attack speed 900 -> 960
- increase Rosey movement speed 2.86 -> 2.5s
- Green Tea no longer causes enemies to slow down
- Hauntorb projectiles will always release (they would previously be suppressed by upgrades such as Phoenix Candle and Toy Rocket)
Visuals
- wind visuals are drastically simplified
- Skips has a new dash attack effect
- red screen effect on a game over
- Flower Crown hat drops coloured petals, not green grass
- tutorial will indicate that it's safe to jump on Jellybeans, for clarity
Audio
- new shop music theme!
- certain objects with persistent noise will have their sound pan as they move across the screen, and fade out with distance
- new click sounds: buttons, sliders, toggles
- new transition sounds: modals, screens, announcements
- new animation sounds: gaining EXP, polaroid, slideshows
- new sounds for consuming drink-related items
- new sounds for bubble and dash attacks
UI
- shop items are now displayed as icons in a horizontal row
- diamond icon is used to denote EXP
- title screen features a shortcut for purchasing the game
- remove purchase promotion from the hat select screen
- condense purchase promotion in game over screen
- purchase information screen is full-screen
- selected menu items have a slightly thicker border
- settings sliders have colour
Fixes
- ending a game while hurt will no longer cause audio to stay muffled
- tutorial ending will display the correct distance amount
- display announcements correctly in the game over screen for free players
- fixed Potassium achievement not unlocking

VERSION 220310 CHANGELOGContent
- new hats: Nurse's Cap, Battle Helm, Deerstalker
- new achievement: Porcelain
- a useless teapot
Balance
- obstacles appear at slightly later difficulties
- up to 3 pumpkins can be purchased at once if you can afford them
- pumpkins are not sold if you have 4+ health
- pity apples can once again appear after level 10
- pity apple spawn chance reduced 5% when at 2 or 3 health
Enemy Changes
- Rosey enemies will move up and down
- enemy speed (movement, attack rate) increases with difficulty level
- Green Tea also halves enemy speed (does not stack with Hasty Hourglass)
- Guardian enemy attack delay is affected by enemy speed calculations
- Sting Wing enemy attack speed is affected by enemy speed calculations
Visuals
- title screen has completed artwork
- updated shopkeeper sprites
- when star power is active, the background will have a light-blue glow that also helps communicate how much time is remaining in star power
- stun effect shows above player when in a recovery bubble, or after slipping on a banana
- Buzzy and Big Buzzy enemies have a more symmetrical appearance
- jump pad sprite is very slightly tweaked to differentiate them when beside another jump pad
- game framerate now supports devices with refresh rates higher than 60Hz
- slightly reduce background colour intensity
- slightly tweak Ronnie and Bunny's run animations
UI
- completed artwork for Momo
- slightly rearranged gacha screen to include Momo's dialogue
- text representing speech (i.e. shopkeeper dialogue) has its own font
- new placeholder graphics for tutorial introduction & game clear sequences
- rearranged hat select screen
- removed background & frame info toggles in settings
Fixes
- fixed title screen gyroscope rotation entering strange viewing angles
- modals can only be dismissed when they animate in fully

VERSION 220224 CHANGELOGVaguely-Worded Additions
- golden mushrooms
- spike walls
- wooden logs
General Balance
- spike block health reduced 3 -> 2
- explosive treasure chest spawn rate increased 4 -> 10%
- explosive treasure chests still drop coins
- increased wind width (hitbox only) 60 -> 72
- remove larger laser ring sizes in late levels
- spinning obstacles, like laser beams, will spin faster in higher difficulties
- late level layouts have slightly more spacing between them
Character Changes
- Pickle's jump speed multiplier decreased 120 -> 92%
- Pickle's bubble speed increased 650 -> 690
- Pickle's bubble upward force decreased 0.2 -> 0.1
- Pickle's bubble duration decreased 2 -> 1.6s
- Pickle's ice shard speed reduced 2000 -> 1700
- Ronnie's attack (and extended attack) range decreased very slightly
- Ronnie's upgraded attack can pick up items, like her regular attacks can
- Binoculars attack distance boost decreased for Ronnie
- Bunny's jump speed multiplier increased 100 -> 120%
Upgrade Changes
- Phoenix Candle projectile duration decreased 0.4 -> 0.35s
- Trusty Pickaxe gold block chance decreased 33 -> 25%
- Trusty Pickaxe gold block coin value increased 9 -> 10
- Hasty Hourglass slows enemies even more: 50 -> 40% of original speed
- Money Bag coin bonus decreased (especially for large 100+ coin drops)
- Golden Apple unlock requires 10 -> 12 attack limit
Enemy Changes
- Bubble Ghoul, Guardian, Big Buzzy enemy coin drops reduced 5 -> 4
- Rosey enemy coin drops reduced 4 -> 3
- Buzzy enemy coin drops reduced 2 -> 1
- Buzzy enemy height increased 22 -> 24
- Guardian laser tracking is smoother and no longer affected by Hasty Hourglass
- Thunder Grump attack speed slightly increased 0.7 -> 0.64s
Shop Changes
- Fiona sells Green Tea in place of Coffee after a game clear, which slows down running speed for a level
- Pumpkin price increased 300 -> 325% price of an Apple
- Caramel Latte price decreased 175 -> 150% price of an Apple
- coin requirements to guarantee Chip to appear as the shopkeeper increased
- Matcha Latte has been rethemed to Caramel Latte
Visuals
- explosive treasure chests are more visibly explosive
- fickle platforms are a slightly darker shade of yellow
- gacha opening animation now rumbles, and changes duration based on the rarity of the prize
- use 1px black outline on pocket clouds, shield, balloon, and shopkeepers
- shopkeepers will face right when you leave / pass the shop
UI
- snapshot appears in the results screen even in the free version of the game
- results screen now has Title / Leaderboard / Character Select / Retry options all together
- game clear UI is broken up into 2 screens
- revamp tutorial layouts and instructions
- character select will always be available, even if only Chiki is unlocked
Fixes
- revert input code, which should correct missed input events
- fixed newer achievements not unlocking
- fixed a bug where coins and objects could not be picked up
- fixed wind pushing player while in their recovery bubble
- improve floor collision smoothness
- Jump Saw enemies will jump after landing on a banana peel
- fixed laser gates becoming silent when moving off-screen and back on
- fixed some occasions where experience and coins would be double-earned

VERSION 220207 CHANGELOGAdditions
- new hats: Rhythm Kabuto, Mint Ice Cream, Cowboy Hat, Blindfold
- added haptic feedback (thanks Giacomo!)
Balance
- lift platforms are visually redesigned, and now only have top colliders (no side walls)
- laser ring obstacles will start growing in size after Level 10
- decreased star collection time 0.5 -> 0.3 seconds
- some obstacles types have been shifted to not make appearances as early as they do
Visuals
- terrain now visually aligns with its hitbox (ceiling spikes also won't be misaligned 1 pixel)
- some hats that disappear during a double-jump will continue emitting particles
Fixes
- fix some inputs being ignored (hopefully)
- fix a level layout that could become impassable under certain conditions
- fix game pausing / shop sequences conflicting with each other
- fix HUD elements blocking the tap input for jumping or attacking
- fix HUD elements being stuck in their animations in the tutorial
- fix music playing immediately in tutorial, instead of when the player wakes up
- fix shop allowing item purchase to be tapped during transition animations
- fix game over snapshots sometimes being taken while the screen is blurred
- fix game failing to load if certain save data values were incorrect
- fix upward jumps against spike block walls sometimes getting stuck
- hide duplicate pumpkin items appearing in the stats page
- tweak physics to have fewer strange inconsistencies

VERSION 220201 CHANGELOGNew Gameplay
- level generation is fully reworked to improve layout variety!
- jump pads are reworked to automatically activate on touch. The whole column rises upward, lifting up anything above it
- you can encounter some grumpy fellows starting in Level 11
- you can encounter laser beams that spin in a circle
Upgrade Balance
- Golden Apple attack gain now applies on health gain, not health loss
- Hasty Hourglass speed boost now always applies, not just during star power
- Hasty Hourglass no longer slows the speed of Bubble Ghost projectiles
- using Midas Wand on the Wooden Shield or Pocket Cloud will keep the shield/clouds that you have
- Treasure Tracker upgrade also doubles Ruby encounter chance
- Traveler's Boots now awards stars instantly after using portals or jump pads
- Fightin' Fungi upgrade is renamed Mighty Mushroom. It now also prevents spiky mushrooms from spawning, increases mushroom width 52 -> 60 for easier landing, and has an increased 360 -> 400 blast radius
- Sparkling Sapphire and Star Dust have swapped upgrade effects (made more sense thematically)
- Star Dust star time refunded per coin increased 71.4 -> 83.3ms
- Bubble Blower reduced speed boost 60 -> 45
General Balance
- global gravity increased 700 -> 800 (player jump height adjusted to be roughly the same as before)
- player starting speed increased 140 -> 145
- spike blocks are no longer affected by gravity
- bonus stage contains 1 additional coin segment
- choosing to sleep after clearing the game will now also award +1 attack
- reduced default Ruby encounter frequency 2.0 -> 1.5%
- star time refunded per star increased 0.83 -> 1s
- star time drain doubling time decreased 15-50 -> 10-40s (star time will drain at 100% speed after 10s, ramping up to 200% speed at 40s)
- invincibility time reduced 1 -> 0.85s
- cherry enemy speed increased 120 -> 150
- wasp enemy charge time decreased 1.8s -> 1.3s
- saw enemies will now jump, rather than be knocked rightward, when running into an obstacle
- guardian enemies will start charging their attack from a slightly farther distance 250 -> 260
- bubble ghost enemy bullets (those released on death) no longer collide with terrain
- bubble ghost enemy bullets will not be released if defeated by Toy Rocket Jump or Phoenix Candle projectile (in addition to Mighty Mushroom)
- treasure chests and star crystals have extended top-edge colliders that make them much easier to jump on and bounce off of
- decrease Pumpkin base price decreased 130 -> 120, the price of 3 apples
- price scaling is calculated using distance, instead of level. Prices should be very slightly more expensive early and late game, but cheaper mid-game
- a few minor tweaks to determining which shopkeeper is present
- free apples no longer spawn after the game is cleared (except the ones given by Apple Seeds)
- mushroom bounce speed increased 250 -> 320
- wind push strength increased 120 -> 180
- increased maximum running speed 320 -> 350 (which is 2.5x starting speed)
- lamps can be smashed and will drop 1 coin
Audio
- the game's main theme music is here!
- new SFX for consuming foods and gaining health
- new SFX to differentiate picking up rubies vs. coins
- consecutive star collection no longer replaces previous SFX
Game Visuals
- there are 3 types of terrain to see as you travel!
- new shopkeeper artwork for Fiona
- small new visual effect when an object/enemy has been defeated with a stomp
- by popular request... hide hats when certain characters run out of jumps in the air
- spikes no longer have outlines after they've been destroyed by Garden Shears
- reduced the size of tulip plant decorations
- player animation playback speed is only affected by movement speed when on ground
- star power will apply its visual effect on hats (except the Halo)
- lamps now have thick outlines
- grass has a few random fuzzy patches
- updated background sprites and sky colours
- sadly, particle effects that bounced on terrain can no longer do so...
UI
- UI theme has been totally redone!
- stats screen now displays your last 10 games' distances in a bar graph
- stats screen now uses bars for a lot of stats to visually depict proportions
- all stats use pixel icons
- enemies are given proper names in the stats screen (still subject to change)
- game over screen now uses a blurred background effect
- paid players will see a highlight snapshot in the game over screen
- game terminology now uses "Rank" to refer to character level progress, and "Level" to refer to the area between shops
- keep HUD visible during the game clear screen
- reword some upgrade descriptions
- shopkeeper names are now displayed when they talk
- more placeholder dialogue for Gilda
- brief HUD animation when a full health point is gained
System Changes
- new app icon
- new achievements: Debugging, Passing Through, Towering Pillar, Potassium
- new hat: Kitsune Mask
- wiping game data now only deletes game statistics. Unlock progress, leaderboard scores, and purchases are retained
- characters unlock based on farthest distance reached, not number of games played
- reduce hat prices 2.5/5/10/20k -> 1/3/6/10k coins
- increase exp required to rank up 1/3/6/10/15 -> 2/4/8/12/16k exp
Fixes
- fix clear time not being recorded properly. However, previous record time still won't be displayed correctly, and requires another game clear to be reset properly
- fix the STASH achievement not being correctly awarded
- fix wasp enemies damaging other objects during their windup phase
- apply more consistent movement behaviour to wasps enemies
- fix rose thorns being able to damage while the rose is in its death animation
- improve landing detection, which was previously imperfect. Affects jumps sometimes being counted in the air and weird enemy jumping behaviour
- fix exploit where multi-tap would allow faster attack rate than intended
- fix title screen parallax not handling extreme angles well
- fix some projectiles incorrectly colliding upward with platforms
- fix outdated game text regarding stash upgrades
- some rewording of tutorial instructions
- fix blank purchase buttons when the in-app purchase price can't be loaded (no internet)

VERSION 211228 CHANGELOGContent
- you'll sometimes see a Ruby instead of a regular coin. They're worth 10 coins!
- all save data should now be synced to iCloud / Google Play Saved Games
Paid Changes
- instead of earning Tickets for distance, you earn the total amount of coins from your run. Hats are now priced using coins (a hat that costs 50 tickets now costs 2500 coins)
- equipping upgrades from your backpack is no longer exclusive to the Full version
- gaining experience to level up and increase upgrade slots is now only possible in the Full version
- waiting screens are shorter and less common
Shopkeeper Changes
- Fiona's Matcha Latte now provides +1 attack limit and has a base price of 70
- Chip now sells Star Cider, which adds +5 stars and has a constant price of 30
- Chip's Baby Boo is removed
- Chip's Pumpkin now functions like the Baby Boo used to, with a base price of 130
- conditions for when Chip & Fiona appear have been changed
- Gilda's Toonie Wand has been removed
- Gilda now sells a Ruby Staff, that boosts ruby spawn rate in the next level by 10x
Momo's Gacha Changes
- capsules now have a base price of 20 (previously 30), but the price inflates like most other items
- Travel Stamp distance value increased 50 -> 100m
- Toonie drop rate reduced 20% -> 6%
- Ruby prize added: +10 coins with a 12% drop rate
- Gold Nugget drop rate reduced 6% -> 3%
- Gold Nugget coin value increased 50 -> 100
- Milk Chocobar drop rate increased 6 -> 10%
- Star Cider drop rate increased 9 -> 10%
General Balance Changes
- Pickle's ice shards have decreased lifespan 0.3 -> 0.24s
- Pickle's ice shards do increased damaged 2 -> 5 (one hit KO on anything)
- Loot Box item now provides 4 upgrade options (5 with Reusable Bag)
- Piggy Bank has a 5% chance to drop a ruby instead of a coin
- Piggy Bank unlock condition is now: earn 10 rubies from the piggy bank in one game
- activating star power now refunds mid-air jumps
- condition to enter "hard mode" has been changed: complete Stage 1 with 0 coins
- slight tweaks to level layouts to improve reaction time
- the shop leave button now features an arrow icon
Visual
- more objects have been given thick outlines
- hard mode is...chillier
- the results screen is significantly rearranged
- the title screen's background is now affected by the device's gyroscope
- upgrade & hat completion is now listed in the stats page
- upgrade information is shown in the stash regardless if the upgrade has been unlocked or not
- back button has been relocated to the top-left of screens
- some purchase page contents are changed
- wardrobe now displays hats in a scrollable list with names
- purchasing a hat now also immediately equips it
- changing hats causes a little poof
Fixes
- fix Piggy Bank jump exploit that unintentionally counted extra jumps
- fix HUD animations interrupting when the game is paused
- fix the house at the end of Level 10 not having a garden where a pumpkin could spawn
- fix bug where portals could drop more than 1 star with Traveler's Boots
- balloon string is changed to fix some physics bugs and be more stable at high speeds

VERSION 211211 CHANGELOGGeneral
- some save data is now shared across devices (iOS uses iCloud, Android uses Google Play Saved Games). This mostly includes unlock & progress-related save data, not scores
- equipping stash upgrades and receiving tickets are now both entirely disabled in the free version
Balance
- increase star time added per coin with Star Dust 62.5 -> 71.4ms
- bananas spawn half as frequently
- added a secret condition to trigger harder difficulty
- attack hovering now works when attacking while walking off of a ledge
- close-to-ground air jumps now snap to the ground and are treated as ground jumps
Visual
- new title screen art!
- level progress animates much faster
- gacha capsule opening animation is much faster after opening your first capsule
- jelly enemies float side to side just a little bit
- coin splashes are a bit more powerful
- tiny camera shakes when breaking treasure chests or star crystals
- settings black overlay is a little bit more transparent
- the results screen has been reverted to use buttons with text labels
Fixes
- fix using Midas Wand on Star Dust not updating the UI
- fix golden treasure chest and cherry enemies appearing without golden effects
- fix clear screen buttons appearing at edge of screen before animating in
- fix rare gacha item having text display cutoff
- prevent a hat from being selected while it is already selected
- fix application switching interrupting the game's opening animation
- fix jump-toggle platforms sometimes being slightly misaligned

VERSION 211206 CHANGELOGNew Content
- Headgear is available in the character select! Fashion tickets are acquired by running (1 ticket per 100m) and clearing the game (10 tickets). Full game offers a 4x earning rate
- the game's previous character ticketing system for free players has been removed
- free players will occasionally be put in a 20-second waiting screen to promote full game purchase
- Gacha Capsules are now sold in Momo's shop, containing randomized and all-new items
- Bananas spawn with a low chance, causing players to slip and fall when touched
- Pickle's upgraded attack now let his bubbles freeze into ice shards when releasing attack. Ice shards advance swiftly to deal 2 damage each
- Bunny's upgraded attack now adds a blast wave to the end of each dash, dealing 5 damage. The old upgrade effect has been removed
- Achievements are now listed on iOS and Android with more to come
Player Changes
- Chiki's bullet attacks and the Phoenix Candle flames reach their target destination faster than before
- Pickle's bubbles travel with reduced speed 700 -> 650 and less vertical ascension
- Bunny's attack recharge multiplier reduced 125% -> 115% (of Chiki's)
- Bunny's dash attack no longer scales with player speed
- Bunny's dash attack preserves some velocity at the end, rather than coming to a full stop
- Bunny's dash attack rise angle is slightly reduced
- star power time refunded per star decreased 1 -> 0.83 seconds
- star power time refunded per coin decreased 66 -> 62.5 ms
- star power doubling drain rate now ramps up between seconds 15-50 (previously 10-70)
- maximum player speed slightly increased 300 -> 320
- invincibility time is slightly extended while the player has not yet touched the ground
Upgrade Changes
- Yellow Balloon can be used for a maximum of 3 seconds in midair until it requires a recharge, by landing on the ground
- Fastball previously reduced attack recharge time by 40% overall. Now it reduces the initial delay by 25%, and individual energy regeneration time by 40%
- Hasty Hourglass speed bonus increased 30 -> 40 and only applies when star power is active
- Party Popper confetti chance reduced 75 -> 60%
- Reusable Bag shop discount reduced 17.5 -> 15%
- Trusty Pickaxe gold block chance reduced from 40% -> 1/3 chance
- Trusty Pickaxe gold block coin yield reduced 10 -> 9 coins
- Treasure Tracker slightly increases the spawn rate for golden treasure chests
- Major Scale upgrade is renamed "Star Dust" and given a new icon
- Guardian Bubble upgrade is renamed "Bubble Blower" and given a new icon
- Rocket Jump upgrade is renamed "Toy Rocket" and given a new icon
Level Changes
- spiky mushrooms don't appear until after the game is cleared
- trap treasure chests will not appear in stage 1 and the bonus stage
- golden treasure chest appearance rate is slightly increased when skipping treasure chests
- the apple tree always produces 1 Apple in the bonus stage (2 with Apple Seeds)
- reposition the pumpkin patch to the left of the apple tree so it is more noticeable
- Momo's shop has new rules that determine when it appears
- laser width is slightly thickened, mainly to prevent Bunny from dashing through unharmed
- added more exit space to level layouts involving horizontally spaced portals
UI
- title, character select, pause, results menus and modals have been redesigned to remove most motion
- results screen displays game duration if the timer is enabled in the settings
- shopkeeper entry & exit dialogue can be skipped by tapping anywhere
- HUD has a new effect for low health
- level progress now correctly animates after a run has ended
- consecutive full-screen announcements are now much faster to dismiss
- backpack screen will always display the upgrade unlock condition
- removed motion from any texts that would float up and down
- screen vignettes (e.g. screen turning red after getting hurt) don't stay frozen when game is paused
Fixes
- fix solid collisions with Bunny's dash attack into Jelly and Rose enemies
- fix toggles animating when Settings are first opened
- fix tutorial progress affecting time of day
- fix Nimble Feather not providing a second air jump at the very start of the game
- fix Fightin' Fungi upgrade checking for the incorrect number of enemy kills to unlock
- fix direct Rocket Jump hits not counting towards upgrade unlock (also increased requirement 20 -> 30)
- fix strange landing behaviour when running on land with a balloon

VERSION 211117 CHANGELOGGeneral Gameplay
- new shopkeepers and shop items are added! The item presented depends on the shopkeeper and certain secret conditions, which are all fully determinate
- reduced item price inflation (most noticeable past level ~10)
- item price calculation no longer rounds to nearest 5
- Level 10 game clear offers the choice to visit a bonus level (and stay in night time)
- Apple trees have a 0 -> 25% chance of spawning an apple at 3 health
- Apple trees have a 100 -> 75% chance of spawning an apple at 2 health
- increased the pickup size for apples so they're harder to miss
- moved star crystals back so they're easier to destroy
- decreased star crystal HP 4 -> 3
- increased sign post HP 1 -> 2
- star crystals drop fewer stars when star power is active: 5 -> 3
- star power continues to drain faster past 40 seconds (drains twice as fast at 70 seconds)
- Guardian Bubble speed up decreased 90 -> 60
- Reusable Bag price discount decreased 20% -> 17.5%
- spike block gravity acceleration increased
- level generation method overhauled to reduce the amount of unnecessary platforms
- many level layout changes
Player Balance
- Bunny's dash duration increased 0.2 -> 0.3 seconds, while roughly preserving travel distance
- increased Ronnie's attack speed multiplier 1 -> 1.1
- decreased Pickle's attack speed multiplier 1.6 -> 1.4
- player total speed caps at about 228% of base speed
- decreased player invulnerability time 1.25 -> 1.1 seconds
- after injury, player speed is slowed slightly and ramps up to expected speed over 3 seconds
- jumping up into terrain, block, or some enemies will push the player back down
Upgrade Unlock Conditions
- Apple Seeds upgrade requires 10 -> 15 tree apples to unlock
- Binoculars upgrade requires 150 -> 200 enemies defeated to unlock
- Guardian Bubble upgrade requires 15 activations to unlock (not 20 enemy defeats)
- Money Bag upgrade requires 1000 -> 1500 coins to unlock
- Phoenix Candle upgrade requires 30 -> 25 flame kills to unlock
- Reusable Bag upgrade requires 15 -> 20 discount purchases to unlock
- Treasure Tracker upgrade requires 12 -> 15 chest opens to unlock
Visual
- player vitals HUD has been redesigned
- upgrade selection is now combined with shopkeeper interaction, with a different appearance
- character select now uses a backpack icon to display pre-equipped upgrades
- floating terrain blocks feature cave background visuals beneath them
- portals have a swirly animation
- lasers have a slightly tweaked appearance that helps with performance
- starting area and shops have an updated appearance
- spike blocks have a modified appearance when partially damaged
- some icons have cleaner edges
- new appearance for off-screen indicator
- the game renders at a reduced size to boost performance
Audio
- new SFX for coin pickup and spending
- decrease total sound instances present at one time to improve memory use
Miscellaneous
- shopkeepers have new response events (dialogue is new but still placeholder!)
- added debug leaderboard to track players' game version number
- tutorial can be paused
- game version number moved to Extras page
- Extras page includes game purchase buttons
- removed Swap Characters button when no bonus characters are unlocked
- frame rate info can now be toggled in Settings
- stats page now tracks the number of times each item has been purchased
- in the free game version, ticket recharge time increased 6 -> 20 hours
Fixes
- fixed some spikes being initialized that could be destroyed without Garden Shears
- fixed shopkeeper changes based on outdated conditions
- fixed Guardian enemy lasers not producing explosions at their target point
- fixed wasps ignoring portals
- fixed level layout having a laser hazard that appeared completely off-screen
- fixed some landings not refunding double jump
- fixed background stars lingering when night transitions to day after sleeping
- fixed HUD timer showing after tutorial and not working
- fixed game interrupting some animations (game over) by switching apps
- fixed bubble attacks not popping when moving up into terrain

VERSION 211020 CHANGELOGContent
- Star Crystals randomly appear in the game and can be broken for +5 stars
- Apple item is reworked: collect 4 to gain 1 health
- Apple item price is roughly quartered
- the apple tree will spawn an Apple whenever you approach the shop with 2 or fewer health
- clearing the game (passing Level 10) will reward +1 health
Balance
- Apple Seeds new effect: an additional apple is spawned on each apple tree
- Reusable Bag rework: in addition to shop discounts, adds +1 future upgrade option
- new Reusable Bag unlock condition: make 15 discount purchases in one game
- Bunny's upgraded attack refills energy when defeating enemies
- Bunny's attack recharge multiplier decreased 1.5 -> 1.2
- Pickle's attack recharge multiplier decreased 2.0 -> 1.6
- adjust price inflation rate for all items
- all characters' attack hover time is slightly adjusted to match their attack duration
- Guardian enemies are knocked back slightly when hit
- slightly tweak invisible wall for Level 10 hut
- tweaks to level distribution and difficulty
- golden treasure chest encounter rate decreased
Visual
- title screen menu rearrangement with credits page
- modified particle effect on Bunny's dash attack
- modified shopkeeper poses for Chip
- removed lifetime coin count in results screen for now
Audio
- tweaked SFX for Chiki's regular attack, Pickle's upgraded attack, mushroom blasts
- new SFX for fickle plate toggling on/off
- new SFX indicating when balloon hover is in use
- new SFX for rocket jump fire/explosion
Fixes
- fixed enemies not playing sounds when appearing on screen
- fixed Piggy Bank coin drops being affected by Money Bag upgrade
- fixed wiping game data causing all game events to duplicate
- fixed game unable to progress after clear screen
- fixed settings toggles playing tick sound when appearing
- fixed rounding errors on character sprites
- fixed Guardian lasers not correctly interacting with some objects
- fixed portals appearing incorrectly, like a flat colour

VERSION 211013 CHANGELOGUpgrades
- Rocket Jump upgrade: mid-air jump releases a downward rocket blast
- Piggy Bank upgrade: shake 1 coin out every time you jump
- Binoculars upgrade: you can see and attack farther
- Hasty Hourglass effect change: run faster and slow down enemies
- Reusable Bag discount reduced 25% -> 20%
- Golden Apple provides +1 attack limit when health is lost, not gained
- Money Bags upgrade has a slightly different calculation for bonus coin value
- Phoenix Candle requires more fire kills to unlock: 20 -> 30
- Lucky Magnet unlock requires 500 coins to be picked up with the magnet
- Star Dust is renamed "Major Scale"
- Bubble Wand is renamed "Guardian Bubble"
Shops
- new shopkeeper renders!
- items prices now increase based on progression, not purchase count
- items are significantly repriced to accommodate this change
- Star Cider star count decreased 5 -> 4
Gameplay
- star power drain multiplier reaches 1.5x after 40 sec, rather than 2x at 50
- star power speed boost increased 80 -> 90
- star pickup time decreased 0.6s -> 0.45s
- seal off Level 10 house roof with an invisible wall to prevent accidental skips
- added spike immunity while traveling upward
- slow down the spiky mushroom spawn rate
- Rose enemy hitbox reduced width 40 -> 28 (head bounce hitbox is still 40)
- friendly explosions share the same radius as harmful explosions (44 -> 40)
- tutorial now contains Jelly enemies
- rebalance / reorder some level layouts
- tweak attack hovers very slightly to provide uniform hovering
Menus
- you are warned once before wiping all of your game data
- devices with aspect ratios above 21:9 or below 16:9 will be letterboxed to fit
- most menu screens have been rearranged
- tweak menu animations
- settings menu is in a modal
- results screen no longer displays game time
- stars collected is replaced by star power time, for stats + results + leaderboards
- play buttons with ticket tags now display remaining ticket count
Visual
- reduce the background scrolling speed
- camera centers on player after game over
Fixes
- fixed tutorial completion not being correctly recorded
- fixed shop item price text not using the correct styling when unavailable
- fixed results displaying wrong number of max upgrades after a level up
- fixed text that read LV. 6 instead of LV. MAX in the level up screen
- fixed some objects landing on ground but not detecting it
- tutorial correctly forces the same shopkeeper / upgrade options
- pause menu correctly uses ticketing on the retry button
- fixed Fickle platforms being affected by lighting, when they shouldn't be

VERSION 211001 CHANGELOGContent
- Fickle platform obstacles, which toggle on and off by jumping
- disabled haptic feedback for now, since it caused compatibility problems
Balance
- increase the unlock requirement difficulties for the following upgrades: AA Batteries, Nimble Feather, Trusty Pickaxe, Pocket Cloud, Garden Shears
- increase invulnerability duration 1 -> 1.25 seconds
- Hasty Hourglass no longer slows the speed of orbiting coins or lasers
- Yellow Balloon fall speed decreased 42 -> 35
- decrease amount of experience needed to level up by 1000 per level
- Pickle has a slightly higher maximum jump (Pickle is Froggy's new name!)
- added more variants in some level layouts
- rebalanced appearance of some level layouts
- slightly tweak the timing for Guardian enemy laser firing
Visual
- game HUD hides during game start and pause menu
- disable framerate data in HUD
- title screen version number indicated if game is purchased
- tweak the appearance of ticketed Play buttons
- signs are easier to read in nighttime
Fixes
- fixed a bug that caused levels to stop generating past level 10
- fixed player attacks interrupting full-height jump inputs
- fixed ground collision glitch for good (I hope...)
- fixed wiping game data not stopping menu music
- fixed having a character or upgrade selected that is not unlocked
- fixed game timer setting defaulting to true
- game purchase is now remembered, regardless of internet connection
- fixed some screen issues on phones with unsafe screen areas
- fixed mushrooms being hittable targets

VERSION 210928 CHANGELOGContent
- characters now have levels, which are progressed by cumulative travel distance
- character levels determine how many upgrades they can carry (5-10)
- non-Chiki characters now require tickets to play in the free game version
- every 6 hours, the ticket count resets to 3
- game upgrade can now be purchased! This should not charge you in the beta
Balance
- wasp enemies only travel straight, and can break through obstacles/other enemies
- treasure chests are reworked to only drop coins
- the end of stage 10 no longer contains an item shop
- add more random variance to some level layouts
Visual
- totally overhauled menu appearance throughout the game
- characters now display their attack limit and difficulty in the character select menu
- stage numbers are now displayed on the wooden signs
- simplified use of camera zoom
Fixes
- fixed player flashing from invincibility when in star power
- fixed level layout having double wind
- fixed explosive treasure chest being safe to jump off of
- fixed Guardian enemy lasers unable to shoot up through platforms
- fixed double jumps not being refunded for specific events
- fixed deselecting a loadout upgrade
- fixed some objects not using the correct hit visual effects

VERSION 210909 CHANGELOGContent
- Bubble Wand upgrade: getting damaged triggers a speed-boosted bubble barrier
- Apple Seeds upgrade: instant +1 health and increases upgrade option count
- Binoculars is renamed "Hasty Hourglass" and also slows down enemy movement
- wind columns that push everything upward
- spiky purple mushrooms that hurt to touch
Balance
- Lifesaver upgrade removed
- Reusable Bag no longer increases upgrade option count
- Reusable Bag shop discount increased 20% -> 25%
- Party Popper: 80% of explosives are safe, rather than being health-dependent
- Party Popper: safe explosives are visibly different, and exclude Guardian enemies
- Focus Ring unlock condition changed: run 4000m in one game
- Star Cider price increased 50 -> 60
- Shield Repair price increased 75 -> 100
- Apple base price increased 75 -> 80
- Guardian enemy health increased 1 -> 2 (still instantly defeated by contact)
- star power duration increased 9 -> 10 seconds
- star power time added per star increased 0.8 -> 1.0 seconds
- star power drain rate increased from 1x to 2x between 10-50 seconds
- star power bonus speed decreased 100 -> 80
- claw attack speed reduced 640 -> 550
- treasure chests no longer drop apples (replaced with 100-coin golden chests)
- adjust the way player accelerates to full speed after stopping
- new/modified level layouts and ordering
Visual
- new (temporary) game title logo!
- new menu button look
- portals have a new appearance
- modified appearance of framerate data
- modified wooden platform sprites slightly
- player uses a character icon for off-screen indication
- blur + zoom effect used for game start and pause screen
- blur effect darkens the screen a bit more
Audio
- effects and music volumes can be adjusted on a 0-10 slider
Fixes
- inputting a jump immediately after a bounce will not count as a double-jump
- fixed undesirable wasp enemy movement behaviour
- fixed unlock screens displaying entirely black
- fixed background disable setting not working
- improved method to calculate framerate
- fixed UI rounded rectangles having sharp aliases
- optimize game rendering when paused or in the shop

VERSION 210816 CHANGELOGVisual
- shop screen uses a blur effect instead of a black screen
- shop screen layout is flipped horizontally
- framerate data in the top-right corner (temporary)
Fixes
- many rendering and performance optimizations

VERSION 210805 CHANGELOGContent
- day/night cycle (it's pretty cool)
Balance
- Pocket Clouds are acquired by completing levels, no longer by gaining health
- Pocket Clouds are now used when falling during star power, to preserve star power
- Pocket Cloud triggers invincibility
- reduce Pocket Cloud unlock condition 3 -> 4
- reduced Trusty Pickaxe coin block rate 100% -> 50%
- increased Trusty Pickaxe blocks coin drop count 4 -> 10
- changed upgrade unlock conditions for Binoculars and Luminous Ring
- treasure chests sometimes spawn on platforms
- slight level layout adjustments
- adjusted Cherry and Wasp enemy hitboxes to be easier to hit
- widen mushroom size
- increase Ronnie's upgraded attack speed (overall distance roughly the same)
Visual
- new post-processing lighting and rendering effects
- results screen displays clear time if game was cleared during the run
- the game clear screen is now dismissed by tap rather than timeout
- timers displaying time beyond 1 hour are formatted using 0h 0m 0s
Fixes
- fix Golden Cherry coin drop being only 3
- adjust hut collisions to ensure player is detected
- fix corrupted save data unable to repair itself
- fix game time running while application is backgrounded
- fix reported time sometimes being inconsistent due to decimal rounding
- fix jittery background movement
- fix Guardian enemies sometimes glitching appearance after attacking

VERSION 210802 CHANGELOGContent
- new wasp enemies
- new laser ring hazards
- the game can be "cleared" by passing the hut at the end of level 10
- new leaderboard for fastest game clear time
- records page is completely redesigned to feature new stats
- link to join Discord
- added a setting for disabling haptic feedback
Balance
- explosive barrels are now block-shaped and are no longer affected by gravity
- spike blocks are now affected by gravity
- reduced Ronnie's base attack count 4 -> 3
- reduced Ronnie's upgraded attack travel speed 1100 -> 950
- Ronnie's upgraded attack no longer picks up coins
- increased unlock condition for party popper upgrade requiring 20 -> 30 confetti
- increased radius for friendly explosions 40 -> 44
- reduced Bunny's dash time 0.25 -> 0.2 seconds
- Bunny's overall dash distance is more consistent
- many level layout changes
- restrict some upward movements when player is above the top of the screen
- increase jump pad jump speed 380 -> 400
- shop sequence does not pause the game timer
- portals retain some downward movement speed after exiting, rather than resetting to 0
Visual
- new shopkeeper temp artwork!
- explosive treasure chests now indicate their danger by flashing
- jump pads light up when stepped on
- smooth some jittery objects caused by camera tracking
- adjust confetti appearance
- adjust laser cap appearance
- slightly adjust block outlines to snap to grid
- Fiona sells coffee
- "above average" scores are pointed out in the results screen
Audio
- new SFX for player attacks
- player attack SFX adapts when attacking successively
- new SFX when selecting characters on the character select
- new SFX for mushroom blasts, confetti, recovery bubble, star pickup
- SFX cues for landing on ground
- correct audio events for attacking spike blocks
- fix player attack audio stacking for triple shot
- fix menu music restarting when navigating menus
Fixes
- fixed Sparkling Sapphire upgrade not unlocking correctly
- fixed jump saw enemies possessing strange physics properties
- fixed Froggy always being selected by default
- fixed multiple coins not adding the correct star power time with the upgrade
- cloud activation is tweaked to be more desirable
- speed is maintained when running through explosive barrels or treasure chests
- fixed title screen displaying background incorrectly for some devices
- fixed tutorial recovery bubble allowing player to attack before attacking is allowed
- fixed mushroom upgrade blast radius differing depending on screen size
- failed tutorial jumps spawn the player back to retry the jump
- fix shopkeeper dialogue not properly randomizing
- fixed tutorial ending on the incorrect level

VERSION 210706 CHANGELOGBalance
- speed gain per level increased 4 -> 5
- reduced Chiki's attack size 14 -> 12
- 3rd+ unopened treasure chests will either contain an apple or explosion (50/50 chance)
- jelly and rose enemies are now slightly wider, for easier jumping
- the top collision surface of the shop canopy is now flat
Visual
- new shopkeeper placeholder designs (fixed pose for now)
- new shopkeeper layout with speech bubble and name
- rearrange and resize elements in the game HUD
- rearranged title & records screens
- Chiki is catching some Z's at the beginning of the tutorial
Fixes
- fixed some inactive objects lingering in the game world
- fixed the title screen briefly flashing when entering the tutorial on boot
- fixed some attack collisions

VERSION 210702 CHANGELOGContent
- new upgrades: Party Popper, Traveller's Boots, Lifesaver
- removed upgrades: Blossom Charm, Supply Barrels, Running Shoes
- added a prototype tutorial sequence
- falling off the screen now puts you into a recovery bubble
- Ronnie's attack upgrade now adds a long-ranged pierce to her first attack
- shopkeepers sell their own specialty item
- added Star Cider item: 50 coins for +5 stars
- lamp & signpost objects
Balance
- speed gain per level increased 3 -> 4
- increase star power duration 8 -> 9 seconds
- increase apple base price 50 -> 75
- increase shield repair price 50 -> 75
- explosions are slightly bigger but more brief
- big adjustments to level layout & generation
- 4th unopened treasure chest contains an explosion
- adjust upgrade unlock conditions
- dirt block coin value with upgrade decreased 5 -> 3
- bubble ghost enemy coin value increased 1 -> 5
- bubble ghost enemies remain stationary
- bubble ghost bullets can hit and damage other objects
- rose enemy HP increased 2 -> 3
- jelly enemies rise to their designated location
- slightly reduce gravity on saw enemy
Visual
- a lot of UI is swapped out with high-res assets
- character screen features fully illustrated portraits and checkered background
- updated Froggy's character and attack sprites
- updated Bunny's dash visuals
- updated stars visuals
- treasure chest sparkles represent their contents
- coins received from enemies/objects animate differently
- HUD indicates more clearly when attempting to attack with 0 energy
- 1px black outline on the character
- game boot loading screen
- pause screen game tip refreshes when tapped
- cloud savers now have varied faces
- changed grass colour
- jumping saw enemies look at you
- slightly tweak camera work at the start of the game
- results screen displays character used
- results screen displays game timer if timer is enabled in settings
Audio
- updated UI button and toggle tap sounds
- updated Froggy's upgraded bubble sound
- updates star collection sounds and match their pitch with game music
Fixes
- adjusted movement consistency of Bunny's dash attack
- Star Dust correctly activates if picked while holding 8 or 9 stars
- mushrooms correctly animate when a non-player object bounces on it
- explosive barrels correctly bounce on mushrooms

VERSION 210604.2 CHANGELOGContent
- a treasure chest now spawns every level! Do they just contain coins?
- if you're lucky, you might encounter a shiny enemy
Balance
- starting health increased 1 -> 3
- apple starting price increased 25 -> 50
- tweaked some level layouts to appear earlier
- tweak bubble ghost enemy movement behaviour
- mushroom upgrade does not trigger bubble ghosts to explode
- more lenient invincibility after star power ends
- losing your shield does not reset star progress
- easier upgrade unlock conditions
- blossom upgrade only spawns apples when 2+ health is lost in a level
Visual
- HUD displays each health point individually
- HUD level indicator is de-emphasized
- HUD distance indicates when distance is a new best
- HUD points to player when above/off-screen
Fixes
- fixed Ronnie's attack size being smaller than intended
- fixed level layout that led to an instant death loops
- minor performance improvements
- minor app size decrease

VERSION 210601.2 CHANGELOGContent
- added bubble ghost enemies
- added stationary "spike block" hazards
- removed the Megaphone upgrade
- removed the Treasure Tracker upgrade
Balance
- base speed increased 120 -> 140
- speed gained per level decreased significantly 10 -> 3
- speed gained during star power increased significantly
- star power duration decreased 12 -> 8 seconds
- apple base cost decreased significantly 100 -> 25
- apple cost inflation is now quadratic
- decrease level 1 length
- increase level length added per level, and removed upper limit
- major changes to level generation algorithm
- increased HP for cherry enemy from 1->2, with hits causing knockback
- small saws will jump off edges they're about to fall off of
- big saws no longer spawn from the bottom of the screen, just bounce in place
- widened most enemy hitboxes so landing is easier
- the balloon provides a slight, constant upward force
Fixes
- more lenient corner collision detection
- maintain speed while dashing through enemies using star power
- player teleports through portals instantly